
Neon Diner Dash
A time-management arcade game — Steam & Switch, 2024.
Game Development · Bloomsbury, London
Sirexanoki is an independent studio on Lamb’s Conduit Street shipping original titles, live-service updates, and co-development for teams across the UK. Unreal and Unity under one roof, from first prototype to launch day.

A note from the founder
I started Sirexanoki above a bookshop on Lamb’s Conduit Street in 2016 with two secondhand PCs and a vertical-slice demo nobody had asked for. We put it in front of players at a Shoreditch arcade night, watched them grin, and decided that reaction was the whole point.
Nine years on we’re still small on purpose — a tight team of designers, engineers, and artists who sit in the same room and argue about frame timing. We take on original IP, work-for-hire production, and long-running live-ops, but the rule hasn’t changed: if it doesn’t feel good in the hands, it doesn’t ship.
We’d love to hear what you’re building. Pull up a stool.
Marcus Whitlow
Founder & Creative Director
The reel
A scrolling look at projects that left the studio in the last two years.
What we do
Clear scopes, fixed rates, and a real person you can ring on Lamb’s Conduit Street.

A playable, pitch-ready slice in Unreal 5 or Unity — core loop, one polished level, and a build you can hand to publishers. 4–6 weeks, free scoping call.
from £8,500

End-to-end development with a dedicated producer, art pipeline, QA passes, and console certification support for PC, Switch, PlayStation and Xbox.
from £4,200 / week

Keep a shipped title healthy: monthly seasonal content, backend and matchmaking upkeep, patch pipelines, and overflow engineering for your in-house team.
from £2,900 / month
| Prototype | Full Production | Live-Ops | |
|---|---|---|---|
| Engine setup (Unreal / Unity) | |||
| Dedicated producer | — | ||
| Art & animation pipeline | Playable | Full | Ongoing |
| Multiplayer & backend | — | Optional | |
| Console certification support | — | ||
| Seasonal content updates | — | — | Monthly |
| Typical timeline | 4–6 weeks | 6–18 months | Rolling |
Ratings
Feedback from publishers, studios, and solo creators we’ve shipped with.
4.8
based on 127 reviews
Priya N.
Camden, London · March 2025
They took our messy card-game prototype and turned it into a Switch launch in eleven months. The weekly builds and honest scope calls meant zero nasty surprises at cert.
Tom R.
Bristol · January 2025
Our live game was leaking players. Sirexanoki’s live-ops team stabilised the backend and shipped three content seasons — retention is up 22% and I finally sleep.
Elena K.
Manchester · November 2024
A brilliant vertical slice that landed us publisher funding. Small team, big craft. Docked a star only because I wanted them to start sooner than their queue allowed.
Retainers
For ongoing partners. One-off projects are quoted per scope — just ask.
For solo devs and tiny teams needing a steady hand.
£1,900/mo
Our most-picked retainer for games in active production.
£4,200/mo
Full co-development capacity for live and multi-title portfolios.
£9,500/mo
Say hello
Send a note and we’ll reply within one business day. Or ring the studio during opening hours.
Phone
Studio
58A Lamb’s Conduit Street, Bloomsbury, London WC1N 3LW
Opening hours
Mon–Fri, 9:30am–6:00pm GMT