Game Development · Bloomsbury, London

We build games
worth the quarter.

Sirexanoki is an independent studio on Lamb’s Conduit Street shipping original titles, live-service updates, and co-development for teams across the UK. Unreal and Unity under one roof, from first prototype to launch day.

14
Titles shipped
3.1M
Players reached
9 yrs
Making games
Sirexanoki team playtesting a game build in the studio
Est. 2016

A note from the founder

Started in a Bloomsbury back room, still run like one.

I started Sirexanoki above a bookshop on Lamb’s Conduit Street in 2016 with two secondhand PCs and a vertical-slice demo nobody had asked for. We put it in front of players at a Shoreditch arcade night, watched them grin, and decided that reaction was the whole point.

Nine years on we’re still small on purpose — a tight team of designers, engineers, and artists who sit in the same room and argue about frame timing. We take on original IP, work-for-hire production, and long-running live-ops, but the rule hasn’t changed: if it doesn’t feel good in the hands, it doesn’t ship.

We’d love to hear what you’re building. Pull up a stool.

Marcus Whitlow

Founder & Creative Director

The reel

Recent work off the workbench

A scrolling look at projects that left the studio in the last two years.

Neon Diner Dash

Neon Diner Dash

A time-management arcade game — Steam & Switch, 2024.

Hollow Signal

Hollow Signal

Atmospheric first-person mystery built in Unreal 5.

Ember & Ash

Ember & Ash

Hand-animated 2D roguelike, live-ops season 3.

Cardboard Kingdoms

Cardboard Kingdoms

Co-op mobile strategy, 1.2M downloads.

What we do

Pick your production tier

Clear scopes, fixed rates, and a real person you can ring on Lamb’s Conduit Street.

Vertical Slice Prototype

Vertical Slice Prototype

A playable, pitch-ready slice in Unreal 5 or Unity — core loop, one polished level, and a build you can hand to publishers. 4–6 weeks, free scoping call.

from £8,500

Full Game Production

Full Game Production

End-to-end development with a dedicated producer, art pipeline, QA passes, and console certification support for PC, Switch, PlayStation and Xbox.

from £4,200 / week

Live-Ops & Co-Development

Live-Ops & Co-Development

Keep a shipped title healthy: monthly seasonal content, backend and matchmaking upkeep, patch pipelines, and overflow engineering for your in-house team.

from £2,900 / month

 PrototypeFull ProductionLive-Ops
Engine setup (Unreal / Unity)
Dedicated producer
Art & animation pipelinePlayableFullOngoing
Multiplayer & backendOptional
Console certification support
Seasonal content updatesMonthly
Typical timeline4–6 weeks6–18 monthsRolling

Ratings

What partners say at the counter

Feedback from publishers, studios, and solo creators we’ve shipped with.

4.8

based on 127 reviews

5
84%
4
11%
3
3%
2
1%
1
1%

Priya N.

Camden, London · March 2025

They took our messy card-game prototype and turned it into a Switch launch in eleven months. The weekly builds and honest scope calls meant zero nasty surprises at cert.

Tom R.

Bristol · January 2025

Our live game was leaking players. Sirexanoki’s live-ops team stabilised the backend and shipped three content seasons — retention is up 22% and I finally sleep.

Elena K.

Manchester · November 2024

A brilliant vertical slice that landed us publisher funding. Small team, big craft. Docked a star only because I wanted them to start sooner than their queue allowed.

Retainers

Simple monthly plans

For ongoing partners. One-off projects are quoted per scope — just ask.

MonthlyYearlySave 15%

Indie

For solo devs and tiny teams needing a steady hand.

£1,900/mo

  • 1 project slot
  • 20 studio hours / month
  • Unity or Unreal support
  • Fortnightly build reviews
  • Email support within 1 business day
Choose Indie
Most popular

Studio

Our most-picked retainer for games in active production.

£4,200/mo

  • 2 project slots
  • 60 studio hours / month
  • Dedicated producer
  • Weekly builds & QA passes
  • Console cert support
  • Priority phone line
Choose Studio

Publisher

Full co-development capacity for live and multi-title portfolios.

£9,500/mo

  • Unlimited project slots
  • 150+ studio hours / month
  • Live-ops & backend team
  • Seasonal content pipeline
  • On-site days in London
  • Same-day support
Choose Publisher

Say hello

Tell us about your game

Send a note and we’ll reply within one business day. Or ring the studio during opening hours.

Studio

58A Lamb’s Conduit Street, Bloomsbury, London WC1N 3LW

Opening hours

Mon–Fri, 9:30am–6:00pm GMT